• Personality trait influences in the codebases we debate over

    Some time ago, there was a certain piece of source code that a game developer released that sparked some debate. It called Player.cs was intended for character movement code in games. It was 5400 lines long and it got other programmers debating over the denseness of the code and why...


  • Hitpoint balancing with many gameplay variables

    How do you do boss balancing in a game where you have a high number of variables? I came across this problem while working on my game NEO Impossible Bosses, an RTS-MOBA that pits a party of heroes controllable by player(s) against bosses in a boss rush. Each boss needs...


  • First Post!

    Sup! After fighting with wordpress over addon exploits, I decided to remake the blog with Jekyll. A friend recommended it to me, and I’ve pretty pleased with it so far. Hopefully, if I have enough time, I’ll post more gamedev related thoughts here, but for the rest of the post,...