• Hitpoint balancing with many gameplay variables

    How do you do boss balancing in a game where you have a high number of variables? I came across this problem while working on my game NEO Impossible Bosses, an RTS-MOBA that pits a party of heroes controllable by player(s) against bosses in a boss rush. Each boss needs...


  • First Post!

    Sup! After fighting with wordpress over addon exploits, I decided to remake the blog with Jekyll. A friend recommended it to me, and I’ve pretty pleased with it so far. Hopefully, if I have enough time, I’ll post more gamedev related thoughts here, but for the rest of the post,...