NEO Impossible Bosses
A party-based boss rush RTS-MOBA in which you take on the Impossible Bosses!
Solo endeavour. Coded a custom C/C++ engine. Implemented gameplay, rendering, barebones collision dynamics, navmesh using Constrainted delaunay triangulation, A* pathfinding with funnel algprithm, reciprocal velocity obstacles(RVO) for multiagent steering, lockstep networking, asset building pipeline, live reloading, replays, leaderboards, localization. Also did environment art and model animations, and marketing. ~3 year development time.
Links:Devlog | Website
2D platformer, student project at Alma mater Digipen. IGF 2012 China Student Finalist.